| Stage | What happens here | What can go wrong | Who fixes |
|---|---|---|---|
| 1. Source | Voice, instrument, or pre-recorded audio creates sound. | Performer too far from mic, instrument unplugged, playback laptop unmuted. | Sound op or performer notices; talks to engineer. |
| 2. Microphone | Sound waves are converted into an electrical signal. | Wrong mic for the job (covered in microphone decision tree), capsule damaged, phantom power off on a condenser. | Engineer. |
| 3. Cable / DI | The signal travels from the mic to the stage box. DI boxes convert instrument-level signals (high impedance) to mic-level signals (low impedance, balanced). | Faulty cable, bad solder joint, DI box dead, connector loose. | Engineer or stage hand. ~2-5 min fix. |
| 3a. Wireless receiver (if RF mic) | Wireless body-pack transmits to a receiver, which converts back to balanced audio. | RF dropout, low battery, antenna misaligned, frequency conflict. | Engineer. |
| 4. Stage box | Multiple mic signals collected into one box on stage; converted to digital + sent via single multicore cable to FOH. | Loose connector, faulty preamp on one channel, multicore cable damage. | Engineer. Often hot-swappable. |
| 5. Console | Five-stage processing per channel:
• Gain — set input level • HPF/EQ — shape tone • Comp/Gate — control dynamics • FX bus — add reverb/delay • Fader/aux — set output level + route to FOH + monitor mixes |
Gain-staging issues (too quiet or distorted), wrong EQ for the source, comp set too aggressively, feedback (EQ-fixable), routing not patched correctly. | Engineer. Most issues here are fixable mid-show without anyone noticing. |
| 6a. FOH amplifier + speaker | Console output drives the FOH amplifier (often built into the speaker), which produces the audience-facing sound. | Speaker failure (rare), amp clipping, time-align issue between top + sub. | Engineer. |
| 6b. Monitor amplifier + speaker | Separate aux-send mix is sent to a monitor wedge or sidefill for the performer. | Wrong mix on wedge (vocal too quiet, band too loud), feedback into wedge. | Engineer. Adjust during soundcheck or song breaks. |
| 7a. Audience | Sound waves reach audience ears. | Room acoustics (reverb-y, slap-back), volume too loud or too quiet for the space. | Engineer tunes during bump-in. |
| 7b. Performer | Performer hears their own voice + the band, balanced for their monitoring needs. | Performer can't hear themselves over the band; engineer adjusts the wedge mix. | Engineer + performer feedback. |
Use this map to follow what the engineer is saying:
You don't need to fix any of these. You just need to follow the engineer's diagnosis — and not panic when they take 5 minutes to find it.