Stage Management Vocabulary — 40 FlashcardsEasyStagecraft Course · Tier 1B · Module 3 (Speak Stage Management) · v1.0

Stage Management is the discipline that holds the production together. As a teacher or production manager, you don't do SM work — but you need to understand the SM's language to support their authority + spot when an SM is over- or under-scoped. Each term has a definition + a "why it matters" line. Print double-sided A4.

Section 1 · The SM's instruments

TermWhat it isWhy it matters to you
Prompt copy / Prompt scriptThe SM's master script with all blocking + cues marked up. The "show bible".If the SM doesn't have one ready before tech, you're going into tech blind. Big red flag.
Cue book / Cue sheetThe list of every cue (LX, sound, scenic, fly, automation) in performance order.Should be complete + agreed before tech-week. If incomplete, tech will overrun.
BlockingThe recorded staging of every actor in every scene — entry, exit, position.SM's job to record + protect. If the director changes blocking late, the SM must update + redistribute.
Cans / Comms / TalkbackThe intercom headset system the SM uses to call cues to operators.SM speaks; operators listen. Discipline = clear cues. A chatty cans = missed cues.
Prompt cornerThe SM's calling position, usually downstage-right or downstage-left.Physical position from which the SM has line-of-sight to the stage + calls cues.

Section 2 · The calling discipline (cue language)

TermWhat it isWhy it matters to you
StandbyThe SM's warning to an operator that a cue is coming. Spoken ~5-10 seconds before the cue.Standby is preparation. Don't talk on cans during a standby — it disrupts.
GOThe trigger word. When the SM says "GO", the operator fires the cue."GO" is reserved. Never used casually. The discipline keeps cues clean.
Calling cuesThe act of running the show from the prompt corner, calling standbys + GOs.This is the SM's core skill. Year 12 students can do it well with training.
Cue stackThe sequence of cues in performance order.Built collaboratively SM + LD + Sound Designer. Locked at tech-week.
Cue-to-cueTech-rehearsal mode: skip dialogue, jump from one cue to the next.Standard in tech-week. Slow + frustrating for cast; necessary for tech.
Cue lightA small light signalling "standby" or "go" to crew not on cans (e.g. fly operator).Backup to cans. Cheap, reliable.

Section 3 · Cue types

TermWhat it isWhy it matters to you
LX cueA lighting cue triggered on the console.Routine. ~80-200 LX cues in a musical.
Sound cueA sound effect or audio playback triggered (usually QLab).Routine.
Fly cueA scenic element (backdrop, drape, set piece) flown in or out.Higher-risk cue. Fly operator must confirm receipt of standby.
Scenic cue / Deck cueA scenic move on the deck (set piece pushed on/off, revolve, automation).Routine.
Automation cueA motorised set element (turntable, lift, automated revolve).Rare in school productions; if present, requires specific operator training.
FOH cueA cue affecting the front-of-house (e.g. house lights, foyer doors closing).Coordinated with FOH manager.
Deck cueA cue on the stage deck (a prop set, an actor pre-set in position).Coordinated with deck crew.
Standby cue / Visual cueA cue that happens off the script — triggered by an action onstage rather than a line.Risky if visual ambiguity exists. SM specifies the trigger precisely.

Section 4 · Cue characters (how the cue runs)

TermWhat it isWhy it matters to you
SnapInstant cue — no fade, full state in 0 seconds.Used for blackouts + sudden cues. Read like "BO snap".
FadeA gradual transition over X seconds."LX 47 fade 5" = fade lighting cue 47 over 5 seconds.
CrossfadeOne state fades out as the next fades in, simultaneously.Standard for scene-to-scene transitions.
BumpA snap-up or snap-down (typically lighting); like a punch.Used for emphasis. "LX 23 bump up".
RestoreRecall a previous state.After an interruption or blackout.
HoldPause a cue mid-execution (e.g. half-fade).Rarely used; usually for emergency.

Section 5 · Pre-show + show calls

TermWhat it isWhy it matters to you
Half-hour call"Half hour please" — 30 minutes before curtain. Cast must be in venue.Old theatre convention. Even modern shows use it.
Quarter-hour call"Quarter please" — 15 min before curtain.Cast in costume by now.
Five-minute call"Five please" — 5 min before curtain. Cast in places or pre-set positions.Last warning before places.
Places"Places, please" — actors take starting positions.Final pre-show call.
BeginnersOld AU/UK term for "places" — actors at top of show take position.Some SMs use beginners; some places. Same thing.
Top of showThe very beginning of the show, before cue 1."Top of show" = back to opening state.
Top of actBeginning of an act (e.g. top of Act 2 after interval)."Reset to top of Act 2".

Section 6 · Tech week language

TermWhat it isWhy it matters to you
Paper techSM + LD + Sound Designer sit at a table + walk through every cue on paper before going into the venue.Saves 4-8 hours of in-venue tech time. Schedule this before tech-week.
Dry techTech with no cast — operators + crew run cues from the prompt corner.Run before adding cast in. Catches obvious cue-stack issues.
Wet techTech with cast in costume + props, but cue-to-cue (no full performance).Slow. Cast in costume; long, frustrating.
Full run / Stagger-throughRun the show end-to-end with stops for major issues only.Tests pacing + transitions.
Dress rehearsal / DressFull run with all elements, treated as a performance.Final pre-audience check.
GP / General Public dressFinal dress with a small invited audience.Tests audience-energy effect.
Tech notes / Show notesSM-recorded list of issues to address before next show.Distributed every night post-show. Should be brief + actionable.

Section 7 · Scenery + space terms

TermWhat it isWhy it matters to you
WingsThe off-stage areas on either side of the playing area.Where cast wait pre-entrance + where deck crew work.
Drape / TravellerHanging fabric — drapes are static; travellers can be drawn open/closed.Most school theatres have a traveller for act-change.
Scrim / GauzeA semi-transparent backdrop. Opaque from front lighting, transparent when lit from behind.Effect tool. Often used in musicals for reveals.
BorderA horizontal fabric strip masking the top of the stage from audience view.Hides the lighting bars + flying space.
LegA vertical fabric strip masking the wings from audience view.Defines the stage's visible width.
Soft mask / Hard maskSoft mask = fabric. Hard mask = built scenery flat.Hard masks are more permanent + look better; soft masks are quicker to deploy.
Cyc / CycloramaThe white backdrop at the back of the stage.Lit by cyc lights (see lighting vocab).

Section 8 · Show flow + recovery

TermWhat it isWhy it matters to you
TransitionThe change from one scene to the next.Choreographed move involving multiple cues.
Walk-in / Walk-outPre-set positions cast walk into before curtain.Coordinated by SM.
Set / Strike (within a show)Set = put a prop or scenic piece into place. Strike = remove.Deck crew tasks.
ResetReturn everything to a previous state (top of show or top of act).Used in tech-week.
HoldSM stops the show mid-action (emergency, technical fault, audience issue).SM has authority to call hold without checking. Module 1A-3 covers this.
Show-stopFull halt. House lights up. SM addresses audience.Major incident only. Practiced in tech-week.