SM, Director, Lighting Designer, Sound Designer, and (optionally) Choreographer sit at a table + walk through every cue on paper before stepping into the venue. No cast. No kit. Just notepads + the script.
3-5 hours for a typical musical. Half a day.
Saves ~4-8 hours of in-venue tech time. Without paper tech, every cue argument happens in the venue with everyone watching = expensive.
Operators + crew run the show from the prompt corner without cast. The SM calls every cue. Each cue is fired + recorded in the console. No actors on stage; cue stack is the focus.
6-10 hours for a musical. Usually one full day.
Lets crew catch cue-stack errors without cast watching. Programming + testing is faster without actors waiting around.
Cast in costume + in position. SM calls cues. Tech crew operates. Cast skips dialogue between cues — the focus is on transitions + cue execution, not performance. Slow, frustrating for cast.
8-12 hours for a musical. Usually one day + one evening.
Cast learns the transitions. Cue timing gets adjusted to match cast reality (e.g. costume change actually takes 12 seconds, not the 6 we planned).
Full show end-to-end with cast in costume, all cues firing, all transitions in. SM stops the show only for major issues (a missed entry, a serious cue error, a safety problem). Otherwise the show runs.
1× full show duration + stops. For a 2.5hr musical: ~3-3.5 hours.
First time the show feels like the show. Critical for confidence + pacing.
Full run treated as a performance. No stops. SM calls the show as if audience is present. Director takes notes from the auditorium — given after the run, never during.
Show duration + 15 min pre-show + 15 min post-show notes. ~3.5 hours total for a 2.5hr musical.
Catches what a no-pressure run doesn't. The discipline of "no stops" is exactly the pressure of a real audience.
Final dress with a small invited audience (other students, parents, faculty, sometimes a community group). Free or by donation.
~3-3.5 hours total.
Pre-empts opening-night nerves + finds the comedy/drama moments that play differently in front of an audience. Not always done — depends on time + budget.
| Day | Phase | Hours | Notes |
|---|---|---|---|
| Sat (one week pre-show) | Bump-in starts | 8-10 | Rig + patch + focus begins. |
| Sun | Bump-in continues + Paper tech | 10-12 | Lighting focus + paper-tech session at home. |
| Mon | Dry tech | 8-10 | Operators + crew. No cast. |
| Tue | Wet tech (cue-to-cue) — Act 1 | 4-5 | Cast in costume, cue-to-cue. Act 1 only. |
| Wed | Wet tech (cue-to-cue) — Act 2 | 4-5 | Act 2. |
| Wed evening | Stagger-through / Full run | 3.5 | End-to-end with stops only for serious issues. |
| Thu | Dress rehearsal 1 | 3.5 | No stops. Notes after. |
| Fri | GP dress | 3.5 | Small audience. Notes after. |
| Sat | Show 1 (opening) | 3.5 | Real performance. Audience. |
Total tech-week hours: ~50-65 across 7 days. This is exhausting + intense. Plan rest blocks + meals; cast + crew burn out otherwise.